SCRUM PROJECT BASED LEARNING (PBL) IN COMPUTER ENGINEERING UNDERGRADUATE EDUCATION

Authors

  • Helder Rodrigo Pinto ISLA Gaia

DOI:

https://doi.org/10.34630/pel.v7i1.5820

Keywords:

Project-Based Learning (PBL), SCRUM, Software, Computer Engineering

Abstract

The integration of Project-Based Learning (PBL) and the Scrum framework into the Degree in Computer Engineering is an innovative pedagogical approach that aims to prepare students more effectively for the challenges of the technological job market. This methodology puts students at the center of the learning process, encouraging them to apply theoretical knowledge in practical contexts through the development of semi-real projects and the agile management of these projects. PBL fosters the development of essential skills such as teamwork, problem-solving and critical thinking, while Scrum introduces project management practices that promote flexibility, collaboration and the continuous delivery of value. In the Computer Engineering course at the Polytechnic Institute of Management and Technology, the application of these methodologies is exemplified in the Programming Laboratory Curricular Unit project, which follows a schedule of sprints and reinforces the importance of analysis, planning and collaborative execution. Project assessment is based on technical criteria and the effectiveness of the work methodology, providing a rich educational experience that prepares students to be competent professionals capable of adapting to the dynamics of the technology sector.

Published

2024-12-02

How to Cite

Pinto, H. R. (2024). SCRUM PROJECT BASED LEARNING (PBL) IN COMPUTER ENGINEERING UNDERGRADUATE EDUCATION. PRATICA - Multimedia Research Journal on Pedagogical Innovation and E-Learning Practices, 7(1), 91–99. https://doi.org/10.34630/pel.v7i1.5820

Similar Articles

1 2 3 4 5 6 7 8 9 > >> 

You may also start an advanced similarity search for this article.