Educational gamification and service learning in "Practics" innovation Project

Authors

  • Pablo Usán Supervía Universidad de Zaragoza, España

DOI:

https://doi.org/10.34630/sensos-e.v11i1.5208

Keywords:

Active learning, Basic education, Team teaching, Educative technology, University

Abstract

Service-learning is an educational tool that integrates community service with teaching at any of its educational stages in order to be part of a more inclusive society. In this way, numerous universities in different countries are applying this methodology through service-learning projects that combine curricular learning objectives with those of service to the community to promote educational inclusion.

This experience of practical intervention is contextualized in the educational practices of the Teaching Degree in Primary Education (Universidad de Zaragoza, Spain) in the subject "Developmental Psychology" where the students, by collaborative groups, work with two entities of the city in the creation of two didactic learning products: audiovisual content activities for students with communication problems and educational board games to promote multiple intelligences. Throughout the experience, the procedure, entities and technologies used are described.

As conclusions of this innovation practice, we highlight the development of critical thinking and problem-solving skills, the construction of positive relationships with the members of the entities, the connection of theoretical experiences with academic subjects, as well as team and collaborative work of the student body.

Published

2024-01:-31

How to Cite

Usán Supervía, P. (2024). Educational gamification and service learning in "Practics" innovation Project. Sensos-e, 11(1), 35–40. https://doi.org/10.34630/sensos-e.v11i1.5208