A spiral of learning around the snail: A STEAM approach in a daycare setting

Authors

  • Lígia Gonçalves Nogueira Escola Superior de Educação do Politécnico do Porto; Universidade de Santiago de Compostela
  • Cláudia Maia-Lima Escola Superior de Educação do Politécnico do Porto
  • Ângela Couto Escola Superior de Educação do Poliotécnico do Porto
  • Cláudia Almeida Escola Superior de Educação do Politécnico do Porto
  • Filipa Silva Escola Superior de Educação do Poliotécnico do Porto

DOI:

https://doi.org/10.34630/sensose.v7i3.3690

Keywords:

STEM, STEAM, Early childhood, Emerging mathematics, Active learning

Abstract

In early childhood, each game, each experience, each new finding, should be seen as an opportunity for the development of new learning for the child. Those moments must be an opportunity for the development of learning, where the educator must explore paths that predispose the child to observe, question, analyze, reflect, build, think, and assign meaning to their actions and observations.

The project presented here, developed with a group of children aged two and three, was born out of the spontaneous curiosity of a child around a snail, and integrated the areas of knowledge in a STEAM approach. The different activities launched around the snail, with the issues triggered by curiosity and interaction between children, together with the challenges and issues raised by the educator, triggered meaningful learning with the irreplaceable contribution of the resulting communicative structures.

Published

2020-12:-22

How to Cite

Gonçalves Nogueira, L., Maia-Lima, C., Couto, Ângela, Almeida, C., & Silva, F. (2020). A spiral of learning around the snail: A STEAM approach in a daycare setting. Sensos-e, 7(3), 3–14. https://doi.org/10.34630/sensose.v7i3.3690